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Author Topic: [Dead] Zelda: Oracle of Life  (Read 540715 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2680 on: March 04, 2007, 01:19:08 am »
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I could resize the MP bar. Eh iono. What do you think?
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2681 on: March 04, 2007, 01:20:55 am »
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I take it the Anti-Aliasing on the font is something with Vista? Or is it GM7?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2682 on: March 04, 2007, 02:07:31 am »
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Windows Vista can either enable or disable ClearType fonts. I keep it enabled for the hell of it. XP and lower will be non-AA'd.

Edit: I disabled ClearType on Vista. It was ruining my font XY skills.

Edit:


Changing your spell now now as simple as a click. Unlike last time, spell names now appear.

And, as seen, it works. You may have noticed the blue bar. That is your "Til Next Level" bar. It shows you how far you are from leveling up (a feature wanted in the last demo).

Edit:


Thats the exp bar (as you can see, I have a fair way to go considering I just hit 15.)

Edit:

Alright, alot of security features are in now. It's been a VERY active weekend for me, I have done ALOT of work.

Edit:

Tested abit with Pedlya... fixed a few bugs. HUD swap error, dodongo cast speed, Hearts draw width, moved Clans NPC, fixed server bug. I think 0.81 will be released next weekend =).

Edit:

Tested with friend from school Clans/CTF. Fixed an error in CTF and a bug in the HUD. Also fixed a bug in bird summon's sound.
« Last Edit: March 04, 2007, 10:08:54 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2683 on: March 05, 2007, 08:51:41 pm »
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Sorry AoDc but your crown for the most memory hogging program has been lost :D. I managed to get my Fusion engine to eat up 180mb of ram for a simple breakout game :D - I need to optimise the caching system.


...


I don't know why I just felt like sharing that, anyway good luck with the game - I'll check this topic occasionaly.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2684 on: March 06, 2007, 04:44:10 am »
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With GM's DirectX graphical x2 system (8x8,16x16,32x32, etc) saves more memory then needed. For example, some maps use double the memory they should.

Still, 180mb for a non-DX based system is disgusting Helios =O. Although, computers these days have more ram =).

Edit:


Boss' flame attack looks more real, and the cutscene has obviously changed from the last time I posted it.
« Last Edit: March 06, 2007, 09:34:13 am by AoDC »
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2685 on: March 06, 2007, 10:36:56 am »
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lol vaati faces him, says something else and it rains... many changes :P i dont like the scene
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2686 on: March 06, 2007, 10:55:51 am »
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lol vaati faces him, says something else and it rains... many changes :P i dont like the scene
But this time it's NIGHT! Aha! :P. Im about to test with a school friend again... As I finished sending the EXE, I realised there was a bug: Swordsman attacks only gain EXP in PvP. Meh, we'll both be playing as summys anyway. The demo just needs class changing finished (its a 3 room dungeon, where you meet a character.... and it offers power =/). When thats done, the demos basically done. Only major issue is the huge school assignment worth 25% due on friday. I'll really have to finish that tomorrow.
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the a o d c

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2687 on: March 06, 2007, 11:11:33 am »
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how is the two flag team-ctf going? will it be in 0.81 or in 1.0?
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2688 on: March 06, 2007, 09:53:55 pm »
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Coincidently, I was just checking your CTF maps yesterday. I'm pretty sure it'll just remain as it is until 1.0. Rest assured, it's my first priority when the next demo gets work started on it.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2689 on: March 07, 2007, 12:56:16 am »
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What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2690 on: March 07, 2007, 01:35:08 am »
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What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:

he already said, char resets won be from 1.0 up... but he releases another prerelease with less of the features ^^
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2691 on: March 07, 2007, 02:14:53 am »
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What classes will be in 0.81. And, will I be able to use my old account? Level Forty-One. #2. I thought you said I would be able to, but I don't know. Anyway, continue working. WORK SLAVE! :ganon:

he already said, char resets won be from 1.0 up... but he releases another prerelease with less of the features ^^

I'm sorry, what? "char resets won be from 1.0 up"? Hmmm?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2692 on: March 07, 2007, 03:50:07 am »
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I dont know what yue said either, but I can say that the only things that are reset are rupees.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2693 on: March 07, 2007, 04:59:26 am »
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Characters won't be reset from 1.0 upwards.. as in like after 1.0
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2694 on: March 07, 2007, 05:09:30 am »
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Oooh thats what he said. Yea thats true.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2695 on: March 07, 2007, 02:55:26 pm »
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So, I'll ask again, do I get to keep my lvl 41 summy for this demo.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2696 on: March 08, 2007, 02:25:04 am »
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So, I'll ask again, do I get to keep my lvl 41 summy for this demo.

Didnt you just read what AoDC wrote?
Here, Ill refresh your memory.
I dont know what yue said either, but I can say that the only things that are reset are rupees.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2697 on: March 08, 2007, 02:28:58 am »
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Yeah, so, in case you guys haven't noticed, I've been gone, and I don't plan on being around that much.
Aaron, sorry bro, I'm stepping down from the spriter position, I can do side-jobs for you, but I can't do characters anymore.
Although, considering the fact that many don't even like them, it doesn't really matter :P
Well, sorry guys, I guess I've let quite a few people down.
So, um, yeah.
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Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2698 on: March 08, 2007, 04:31:33 am »
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Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.
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the a o d c

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2699 on: March 08, 2007, 02:47:24 pm »
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Wow, thanks for the heads up. NOT. Jesus, I'll have to go back to LTTP styled characters. More time waisted. Meh, they can stay for a while.
Why be so rushed into changing everything again. Why not just look for new graphic artists?
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