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Author Topic: [Dead] Zelda: Oracle of Life  (Read 535930 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2760 on: March 18, 2007, 10:07:22 pm »
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I'm not going to apologise for what I did as it needs to be exposed, any software developer that shuts down or takes down their games because someone has attempted to help them by showing them the exploits inside their games isn't worth your time.

Hopefully AoDc should take this as constructive criticism rather that malicious activity.

Also some of you need to understand the definitions of hecking .vs. cracking. hecking is mearly doing something to show that it can be done and to give the developers the opportunity to fix it, where as cracking is doing it for malicious purposes.
Actually.... To me... There both hecking. :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2761 on: March 18, 2007, 10:08:01 pm »
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Then you need to get a dictionary.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2762 on: March 18, 2007, 10:09:07 pm »
  • 笑い男
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it doesnt matter what word is used to define what, but what the intentions and the outcomes are :/
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2763 on: March 18, 2007, 10:10:39 pm »
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Actually it does. Both are different acts and have different intentions, using the wrong one implies the wrong definitions.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2764 on: March 18, 2007, 10:12:33 pm »
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yes, but i just meant that the names of them are meaningless in the sense of them just being used really, but its the difference in intentions and outcomes that i was on about :P
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2765 on: March 18, 2007, 10:15:30 pm »
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Thats like saying the names murder or shoplifting are meaningless so long as their intentions are made clear >.>.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2766 on: March 18, 2007, 10:21:33 pm »
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lol, well yeah, they're meaningless to the intentions. but not meaningless to say talking about them with other people.
so i was just trying to say that, even if what you're doing is called hecking, but not cracking, but then hecking is still "bad" etc doesnt really matter, but the intentions and outcomes does. you could call what you did "murdering", but it doesnt make it bad :P
(i think i best stop now XD)
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2767 on: March 18, 2007, 10:22:34 pm »
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Quote
(i think i best stop now)
I agree :D.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2768 on: March 18, 2007, 11:26:59 pm »
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I think the server is offline O.o..???
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2769 on: March 19, 2007, 12:33:08 am »
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Hmm... Damn hackers ;). I won't take the server down... Helios, you have to understand, GM doesn't compile jack crap, it doesn't encrypt memory, it's just crap. I don't like people hecking a unencrypted fan game and showing off about it.

Eh, I'm going to have another server by the end of the week. One for accounts, the other for gameplay. It is so rediculous that the server overloads (and, from time to time, there IS lag).

Well, thanks for playing guys, even the hackers, because it just improves the game. I watched a video lastnight, on how MMOs should be. My god, I was far off. I'm working on the party system/shared exp system now. That should bring us together...

PS: Anymore hecking = ban. ^_^.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2770 on: March 19, 2007, 01:05:16 am »
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Hmm... Damn hackers ;). I won't take the server down... Helios, you have to understand, GM doesn't compile jack !@#$%, it doesn't encrypt memory, it's just !@#$%. I don't like people hecking a unencrypted fan game and showing off about it.

Eh, I'm going to have another server by the end of the week. One for accounts, the other for gameplay. It is so rediculous that the server overloads (and, from time to time, there IS lag).

Well, thanks for playing guys, even the hackers, because it just improves the game. I watched a video lastnight, on how MMOs should be. My god, I was far off. I'm working on the party system/shared exp system now. That should bring us together...

PS: Anymore hecking = ban. ^_^.
I already got banned...  Aaron wanna unban me? :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2771 on: March 19, 2007, 01:20:29 am »
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If you were already banned, then no. I DID warn in the first post that hecking will result in a banning, and obviously you were caught somehow =). And, knowing you, you would heck =P. I think it's really rude that the creator of protection software would heck a game.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2772 on: March 19, 2007, 01:22:20 am »
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There is some client-side protection on name changing and stat altering.
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the a o d c

Ryan

The only Canadian?
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2773 on: March 19, 2007, 01:27:17 am »
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Huh what's with the double post... Anyway I am level 42 and when I log off it asks me to put my name in the high score. I click ok but I am not in it.
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  • Likes to Ramble
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2774 on: March 19, 2007, 01:31:41 am »
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Somebody must have deleted their post...

I think the highscore's password is incorrect (Dayjo... silly XD). We didn't really have time to test it.

Wow, see guys, I lost 45 days of work. I got Vista on basically the first day, and GM6.1 didn't work on it. Then I had a massload of school work. But now I'm free, free!

I need suggestions. The topic is here for feedback. Give it.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2775 on: March 19, 2007, 01:44:21 am »
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If you were already banned, then no. I DID warn in the first post that hecking will result in a banning, and obviously you were caught somehow =). And, knowing you, you would heck =P. I think it's really rude that the creator of protection software would heck a game.
I just did it to see what protection you added =P.  Btw, didn't see the if you heck then you will get banned part O.o...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2776 on: March 19, 2007, 01:49:14 am »
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Read next time then. You were caught hecking in the last version too. There is no reason to unban you.

Edit: Server just overloaded again. I really need to think about a better method with enemies.
« Last Edit: March 19, 2007, 02:14:19 am by AoDC »
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the a o d c

ToLiNkYfOrYoU

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2777 on: March 19, 2007, 02:23:36 am »
well I'm having trouble it is not working for me and i logged in but it says loading but i wait and does not work what is wrong?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2778 on: March 19, 2007, 02:36:28 am »
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The server is down.

Alright all, I rewrote the server abit... should fix our problems... The only major difference is it'll auto reboot every 2 hours. Expect to be randomly disconnected every now and then.

The server will be fixed when gm112 gets to his PC.
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the a o d c

Koh

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2779 on: March 19, 2007, 02:44:10 am »
  • Tamer Koh
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Thats good :).  I have a suggestion though, why not go MC or ZFGC style with this instead of LTTP?  It would really Kick @$$ or you can try TMC Recolored GB Style ;).
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  • Megaclipse Games
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