Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 148 149 [150] 151 152 ... 166   Go Down

Author Topic: [Dead] Zelda: Oracle of Life  (Read 526643 times)

0 Members and 2 Guests are viewing this topic.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2980 on: June 03, 2007, 10:28:14 pm »
  • Oh.
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 579
Wait, so you just removed MMO, and added Co-Op and single?  Mega gay  :-\
Logged
Hm.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2981 on: June 04, 2007, 03:09:36 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
By new, I didn't mean new to Zelda (DEFINITELY not) I meant new to OoL (and it isn't the magic cape, nor something that turns you invisible).

Wait, so you just removed MMO, and added Co-Op and single?  Mega gay  :-\
Haha, the old demos sucked, it was horribly repetitive and boring. Campaigns and plots with twists are more fun.

Edit: Plot first page. It's the general idea.
« Last Edit: June 04, 2007, 06:36:20 am by AoDC »
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2982 on: June 07, 2007, 04:44:38 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
According to the Gantt chart, testing goes from the 7th to the 15th for the engine. Time flies...

Anyway, just wanted to mention something funny. I walked up to a Cucco and whacked it with my sword, and randomly it dissapeared. A few seconds later, a bush regenerated where it dissapeared. That was very.. odd. Fixed but damn... Odd odd.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2983 on: June 07, 2007, 06:40:52 pm »
  • w00t
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1983
Mind if I use that for my magic show?  I need some new material for this talent show... >_>
Logged
What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2984 on: June 07, 2007, 11:41:48 pm »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Magic show...? O_o
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2985 on: June 08, 2007, 12:09:33 am »
  • w00t
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1983
Meh, it was a bad joke.

For our marching band, the freshmen and seniors must perform in a talent show during band camp.  My "talent" is going to be a magic show, but I need some new tricks.  A disappearing cucco and a cucco/bush replacement would work pretty well, lol.
Logged
What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2986 on: June 08, 2007, 08:56:15 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
If only code would compile in real life.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2987 on: June 08, 2007, 03:48:44 pm »
  • Lionfish App dev
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3456
There would be so many uses for compiling code in real life.

function Update() {
   if(thumb.isUp(leftThumb) && Physics.Raycast(transform.position, Vector3.forward, 10)){
      rigidbody.AddForce(Vector3.up*10);
   }
}

That way any time I thumbs upped something within ten meters of me I'd go flying up into the air. :o

Back on topic now fools.
Logged
  • Lionfish Apps
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2988 on: June 19, 2007, 07:28:31 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Updated first post with documentation file.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2989 on: July 03, 2007, 08:28:24 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Wow, I've had alot of PMs about this game but no posts. I mean wow... No replies =/. May as well give some info away.

- Z Targeting
- 360 Gamepad support
- Map design by Weapon
- Tiling by Hoffy
- Co-operative requires new profile
- File size ~15mb
- Ocarina involved
« Last Edit: July 03, 2007, 08:30:09 am by AoDC Lied »
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2990 on: July 04, 2007, 02:18:22 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1902
Wow, I've had alot of PMs about this game but no posts. I mean wow... No replies =/. May as well give some info away.

- Z Targeting
- 360 Gamepad support

- Map design by Weapon
- Tiling by Hoffy
- Co-operative requires new profile
- File size ~15mb
- Ocarina involved
Whoa, that sounds awesome...
Lookin' awesome Aaron, you'll go far as a programmer :)
Logged


.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2991 on: July 05, 2007, 02:46:47 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
OK guys, I got mildly bad news? What was planned for the demo can not be done. I need to finish this ASAP, finish my other assignment and study for exams. So instead of the beginning of the game, the demo will contain the ending. No trailer either... There just isn't enough time. So apart from cutscenes, characters a dungeon and a boss you won't get to meet, you will still catch the ending of the game with co-op support and all weapons unlocked.

So... it'll be out Friday 13th. There will be more additions to the game when I see time, but in the last year of school, I have none.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2992 on: July 05, 2007, 02:58:55 am »
  • Hookshot to the Future!
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 517
you ll never complete it ? you can add the beganing after school :P
Logged
Check my ZRPG development blog at rev2k9blog.spaces.live.com
  • My Blog
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2993 on: July 05, 2007, 03:21:41 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 901
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2994 on: July 05, 2007, 05:36:39 am »
  • puck you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 353
50% won't suffice.
Logged
:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2995 on: July 05, 2007, 06:12:54 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.
Logged
the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2996 on: July 05, 2007, 02:49:45 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 132
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.

yeah, university is good..
but i think you could get more than McD just by showing you future employer this game..

companies are hunting me, not because of my education, but because of a certain game i made..

my point is, keep making games it is well worth it!
Logged


demo 3 released.. get it here: http://zeldamobile.gorthwogh.com
Total game completion [||||||||||]  ~80%
  • zeldamobile
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2997 on: July 05, 2007, 08:39:19 pm »
  • *
  • Reputation: +2/-1
  • Offline Offline
  • Gender: Male
  • Posts: 2376
Exams aren't hard. If you were there every day you can get a 50% easily.
I don't know why people panic so much about exams. >_>
Anyways, that sucks. I hope the demo will still me magical.
Of course it will... your games always are :P
And nice way to release the game on the unluckiest day ^__^
50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.
If working in McDonalds makes you release a demo in a day or two then yes :P,  Apart from that good luck with the exams :D.
Logged
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2998 on: July 05, 2007, 08:48:32 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 256
Aye. Best of luck on your exams and such.

I'm looking forward to the demo on the 13th.

Quick question though: What kind of carrier you planning on pursuing? With an organizational and logical mind you seem to have, you'd probably do good at a game programming school ^_^
Logged
  • My Myspace?
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2999 on: July 06, 2007, 05:33:43 am »
  • *
  • Reputation: +1/-0
  • Offline Offline
  • Gender: Male
  • Posts: 4588
Aye. Best of luck on your exams and such.

I'm looking forward to the demo on the 13th.

Quick question though: What kind of carrier you planning on pursuing? With an organizational and logical mind you seem to have, you'd probably do good at a game programming school ^_^
I've been programming since 13 and... that's all I've ever been good at. No sport, legal or history... just code. So as a career yea.

50% won't cut it, it's the last chance to do anything in my life and make it into university. Unless you want me to work at McDonalds all day.

yeah, university is good..
but i think you could get more than McD just by showing you future employer this game..

companies are hunting me, not because of my education, but because of a certain game i made..

my point is, keep making games it is well worth it!
Oh Gorth, I know your story. But your applications are alot more... professional =P.
Logged
the a o d c
Pages: 1 ... 148 149 [150] 151 152 ... 166   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.024 seconds with 75 queries.

anything