Lucidity
Hello, I did get started on my Legend of Zelda : Din's Bow project, however currently with the lack of compatible software for Torque, I have put that on hold until after I've bought a new comp and the right software. Now I am working on a project for a Dark Basic Pro nVidia competition, which is using an engine I have almost finished that I will transfer into another Zelda project. I've spent the weekend on this project and surprisingly have got more done than expected,
in the screens I am providing there is a lack of quality in the way textures/normal maps are presented, thats because they are test textures and non-uv mapped models. so please excuse them You play as Jack, who has been thrown in jail for a terrible crime in which has harmed him a lot emotionally, which in his regret progresses his sense of insanity, where he begins to see things that aren't real in his cell, these things being underworldly shades and one of which the Grim Reaper, on his first encounter, he is left to cower in the corner of his cell and is brought into a very happy memory where he is with his girlfriend, which is then taking over by these shades, taking a Melee weapon you have to tackle these creatures, once all are destroyed he returns to the present reality, where he sees the grim reaper emerging and his cell door open, his exit, but outside isn't the halls of the prison, but a strange underworld place where shades appear and he must find his escape...Where I have a twist at the end for the ending. Its all based on my English coursework I submitted for my AS exams.
Following a similar style to Silent Hill/Resident Evil/Onimusha
Progress:
Battle Engine : Complete with 2 test cubes battling, I will replace with animated models ASAP.
Shader Engine: Almost complete, I did add shadows, but they looked horrible and drained performance, currently uses per pixel lighting and normal mapping
Main character modelled and partially textured
Cell modelled with random test texture to demonstrate normal mapping (looks horrible with the currect texture used)
Collision Engine: Complete, I've used parts of someone elses code, if its against the rules of the compo I will change it.
Screenshots:
Rendered stuff;
Ingame stuff: