<3
Looks awesome man, PAY ATTENTION TO MY PM o:<
I was sure I sent you a response o_O, but basically it was along the lines of "yes" if I didn't.
Didn't reply to mine then?
Anyways I love your idea of having death semi-permanent. It makes the player think about what their doing a little bit more, no longer will they run into the middle of a dungeon full of monsters and think it will be fine and dandy, they will feel fear. Maybe just a little, but after working so hard to get all your items and armor losing it would be heart breaking. This would be another emotion you would make the player feel, and the more you can attach a players character to their emotions, you've done something most big budget games haven't even done thus far.
Of course I think it would be nice if their were alternate ways out of this waiting place. Such as taking on a rather hard quest. But by taking it, you would be away from where the other portals would appear, so if one appeared while you were gone, tough luck, it's a gamble. This would make it so if you were by yourself almost early in the morning and no one was around to die, you could take that route.
Just a little, thought.