I've also got a question this time around:
Should Link be able to move blocks (etc) in a sidestepping motion?
Or will pushing ahead and pulling backwards be enough?
It's a little tricky to build, seeing as how the needed sprites of link don't exist yet.
I'm also not really sure if it's needed from a gameplay and/or nostalgic point of view.
I thought about it a little and I don't see any real point or much of a use for it. It just seems a bit unnecessary game play wise. I'm all for adding new things for a new experience and for fresh game play, but this is just one of those things that I don't see as being much of a contribution to the game as it would be a hindrance, if you get what I mean.
... I'll just leave it out then. There is always time to add it in at a later date anyway.
I often file away ideas when I think of something neat that just doesn't fit with what I'm doing at the moment. Who knows, it could later fit in just fine.
It's like video editing (how my brother and I do it anyway). Sometimes you get great footage that you want to keep, but it just doesn't contribute to the overall goal of the film. It gets cut out and set aside (but not deleted). Sometimes you go back to the scrapped footage and put it back in the film (or just part of it) because, after further editing, it seems to work with the film.
I'm basically saying, don't force it in if it isn't going to make the game better, but don't just scrap the idea because, as the game is further developed, it might become useful. Anyway, that looks like what you're doing and that's what I do too.