Happy new Year,
I've tested that demo a little and wanne give some feedback ;-)
+ beautifully sprited custom graphics on the overworld, just like shown on those screenshots.
They look like they belong there and some of them are nice extensions of existing graphics
( the long branches, the custom cliffs, stones and different types of chests )
The new variations of sprites like the dialogs, clouds, heartbushes and items ( Dreamshard ) are just the same quality as the
original sprites.
+ the gameplay feels good enough for an early test demo, i only wondered a little about the diagonal walking/fighting
+ the soundtrack was just about the right feel and quality of an original game
= in the name selection screen add the notice of the controls (select letter / erase letter with *** )
= maybe an option to have the default "Link" name would be nice, like it is in the originals/other rpgs
= it seems odd at first that you hold the bomb with A/D but you lay it down/throw with W
= maybe add a main menu option for the screen size?
= gray out / delete the language options if there isnt any other language yet
- minor noticed is that the "dialog graphic" of the shield is round and the shield itself is not, it seems kinda odd
- the spawning of the cavebats was a little sudden and to near to the player
- the music in the house stopped in the time it took to look for the controls
- The octorocks walked through the sky ( on the upper right corner of the level, near the ladder )
most of the negative (-) feedbacks are not that great of a deal at all, they are to be expected in a rushed techdemo of an unfinished game, the overall quality of the demo is great. The throwback of the old man is nice, but i hope you change the location of the enemies or the cave in the later game since you have to walk through the enemies to get your sword. Maybe the moving clouds could wait a little while longer at their end-locations so the player won't fall down, the puzzle was to use them for taking the chest and hitting the switch not the loss of a heart and wait for the platform to come back ;-)
the neutral(=) feedbacks are just kind of suggestions and you made me do positive(+) feedback on your graphics
( i almost never do that on a fangame )
keep up the good work!