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Poll

battle system: When getting hit, should there be a small time that you are unvulnerable for any attacks?(same goes with the NMY's too)

Great idea! (heck and slash)
could be good...(just little time of unvulnerable)
It's good how it is ( no heck and slash)
good how it is, but NMY's shouldn't be unvulnerable after being hit!
Like.. whatever! (what is this poll about anyway!)
Don't care at all ( just polling for fun)

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Author Topic: TLOZ: shadow of time.  (Read 24301 times)

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moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #140 on: October 12, 2006, 09:23:54 pm »
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Sorry for the long wait...   UPDATE TIME! :jellytime:

1. All the NPC's are placed in the first demo!
2. Although it was not a top priority, I made the night/day engine more colorfull, and flexible! (credit to: "ffomega25" and "Laigonaz"!)
3. Added a piece of the storyline to the game!
-----------------------------------------------------------------------
Things I still have to do to make the first demo:
1. Add the last parts of the storyline to the game
2. Make the night and day a little bit longer, couse it goes too fast!
3. Some NPC's change position and place when it's night or day, but some don't, so I'll have to program that to.
4. Some little extra's that I can't come up with right now... :P
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Re: TLOZ: shadow of time.
« Reply #141 on: October 12, 2006, 09:36:41 pm »
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aaaaaaaah so this is the game where I heard so much about. It looks realy sweet :)
keep going ;)
good luck ;)
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that_guy_went_that_way

Re: TLOZ: shadow of time.
« Reply #142 on: October 12, 2006, 09:59:08 pm »
this looks really cool. its nice to have another game aside from zelda 2 with that combat style. anyways. i look foward to playing this...just... the in battle sprites dont match the out of battle ones... ::)
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moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #143 on: October 12, 2006, 10:09:04 pm »
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Thanx all ;D

I made some updates to the sprites, those images on the first post are quite old.

the main character has brown hair, so does he has "in battle" mode, and his suit is light green (just like "out of battle" mode)

And The "out of battle" Link character has the same colors as the"in battle" Link character.

it does look beter now then the screens on the first post :)

I made multible demo's for diferent people to test, and when they all are finished testing, than I will stick every thing together to make a gaint Demo ;D

I was planning to make a trailer movie.. but "fraps"(record program) doesn't like me :(
anyway, It's bed time for me..  although I'm not realy sleepy...
and tomorow early out of bed to make some progress on the game! :jellytime:

4Sword Edit: The post after this one was deleted.  If you want to advertise your site, either make a topic in Advertisements or put something in your signature.  While this is your topic, advertising your personal site in a post to bump your topic is not right.  If you think this edit is wrong, PM another moderator to see what they think.
« Last Edit: October 14, 2006, 06:47:34 pm by 4Sword »
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moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #144 on: October 16, 2006, 11:36:43 am »
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Sorry for the double post, but Would like to enounce two things ;D

1:
UPDATE TIME!!!
I havent realy made progress with anything exept for debugging and unglitching some things.
Like: Sprite corection, text corection, walking in/out houses and up/down the stairs, and more...

2:
I will soon start with changing the codes of the fighter engine! (the "getting hit" codes)
SO that means the poll will be closed in a few days!
I can wait longer ofcourse, and do this at the end.
I'll have to wait to make some parts of progress, couse there was a glitch that I couldn't fix
So I'm letting Laigonaz take a look at it :D
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #145 on: October 16, 2006, 11:50:17 am »
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I may try in 20 mins.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #146 on: October 21, 2006, 05:11:43 pm »
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All the glitches are fixed!(about time!)

so just only:
adding the last piece of storyline to the game's demo,
and adding some extra things.
after that, I will change a little of the engine of the A.I, so it can do: "whatever the poll sayes"
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #147 on: October 21, 2006, 05:13:11 pm »
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Awesome, can't wait to play the game!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #148 on: October 21, 2006, 05:16:43 pm »
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Awesome, can't wait to play the game!

Me too, whahaha

anyways, it looks like number 2 of the poll is winning!, and that's not a bad choise guys.
I will close it after I added the last part of the story line to the demo :)
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #149 on: October 21, 2006, 05:17:32 pm »
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Decent, I want the game now!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #150 on: October 21, 2006, 05:20:43 pm »
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Decent, I want the game now!

hold on a sec.. I'll complete it for you.. give me one minute...
.
.
.
.
.
just kidding ;D
Btw, how did you like the new heart engine? does it use less coding then your preveus one?
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #151 on: October 21, 2006, 05:24:38 pm »
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Oh ****! (Sorry for bad language mods) I forgot! Please send me the url link ASAP.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #152 on: October 21, 2006, 05:27:53 pm »
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Oh ****! (Sorry for bad language mods) I forgot! Please send me the url link ASAP.

I forgot to mention: it was on your forum in my engine topic.
http://64digits.com/users/moree/heart_engine.gm6

edit: other people may use this engine if they wan't... please give credit though! ;D
« Last Edit: October 21, 2006, 05:34:22 pm by moree »
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #153 on: October 21, 2006, 05:31:18 pm »
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Ok, I shall test this!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #154 on: October 21, 2006, 05:37:48 pm »
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Ok, I shall test this!

Thanx.

It helped me allot already, It costs less sprites ;D
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #155 on: October 22, 2006, 05:36:33 am »
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Maybe it will help me.
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  • Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #156 on: October 23, 2006, 01:34:06 pm »
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Heej do you need some help, I could help you :)
pm me
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moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #157 on: October 24, 2006, 10:22:07 pm »
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I guess I have to agree with Laigonaz..
I thought about this a long time ago, but I still wanted to go on with this project...
I'm at an higher school for Game designers, and I would like to start my very own game.. I have a lot of idea's already but I can't work on them becouse of this, and even more projects (fan-games)
I will complete the demo though!
I added the last piece of storyline to the demo, and I'm now (again) unglitching everything.
after the demo, this project (also) will be closed

I am considering to continue it, but I will delete all zelda-ish things. but I'm not even sure about that...

So for now.. let's just wait for the demo to arive....
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time.
« Reply #158 on: October 25, 2006, 06:22:28 am »
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Yet again, we'll need a music composer.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time.
« Reply #159 on: October 25, 2006, 07:16:40 am »
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indeed...
And a lot of sprites ofcourse...

but coming think of it... your laigonaz sprites are made all by yourself.. although you could have used a zelda basis... but nobody can see that :P
so you'll only have to change most of the tiles :D ( and some spirtes, but that isn't much)

And my game's sprites and tiles, are ONLY zelda related... that seems like a awfull lot of spriting to do :P

 
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