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Author Topic: [Dead] Zelda: Oracle of Life  (Read 535928 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2580 on: January 30, 2007, 02:10:19 pm »
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is the summoner like "pet" summoning or more like ever "beep, spell and fade away buddy"?
Itll be pet when all classes are in =). I told Weapon to keep it simple for the first version, so he did.

Opened topic for the poll. Vote! =).
Can you describe the classes so we know what the advantages and disadvantages of each class.
All self explanatory. Elemtor is like... a Summoner, but uses the Elements (Fire, etc). A full blown class information file will come out (abilities, guides, etc).

So close. Two levels. Eh, oh well. I'll beat him when the next demo comes out ;D

My account is still high enough to keep, right?


Oh, and for the assasin, what will gameplay be like with him?
Cloaking, high speeds, back stabs, the usual =P. And of course it is. No accounts are deleted.

Edit: OK, the story cutscenes etc have been started, along with a massive HUD change (more Zelda, and alot more smoother than the current...) it feels great =D. Only new accounts will be able to play the story (they login and its set after it all).
Awesome, *votes for Assassin*.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2581 on: January 30, 2007, 02:44:23 pm »
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Only new accounts can do the story? I don't suppose there's any way to fix that.
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Just kinda moseying along.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2582 on: January 31, 2007, 05:31:33 am »
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Classes are chosen when you *****************. * = Spoilers.

After the 3rd cutscene, you choose your class. Itll then warp you to back, so you can PvP, Hunt etc. You will then continue on your journey (in the version after :P).
« Last Edit: January 31, 2007, 05:34:07 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2583 on: January 31, 2007, 11:02:39 am »
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Whoa. So many assassins... Lucky I'm the guy who gets to "balance" everything as I see fit  ;)
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2584 on: February 01, 2007, 02:06:18 am »
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Classes are chosen when you *****************. * = Spoilers.

After the 3rd cutscene, you choose your class. Itll then warp you to back, so you can PvP, Hunt etc. You will then continue on your journey (in the version after :P).

you dont mean some hour long tutorial like thing do you???
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2585 on: February 01, 2007, 03:13:58 am »
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Erm, her's the structure:

Cutscene 1
Get Sword
Finish dungeon
Kill Boss
Cutscene 2
Finish area
Cutcene 3
Choose class
--End of demo, so itll warp you back to town.

Its general, but thats roughly whatll happen
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2586 on: February 01, 2007, 03:17:25 am »
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Erm, her's the structure:

Cutscene 1
Get Sword
Finish dungeon
Kill Boss
Cutscene 2
Finish area
Cutcene 3
Choose class
--End of demo, so itll warp you back to town.

Its general, but thats roughly whatll happen

oh ok that seems pretty cool. questions though. Will you be doing that alone or will you be seeing other players going through the same thing as you?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2587 on: February 01, 2007, 03:28:11 am »
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In cutscenes you will be alone, but the boss and dungeon are fine.

Edit:
The title screen has changed for the better...
« Last Edit: February 01, 2007, 05:02:11 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2588 on: February 01, 2007, 11:10:34 am »
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In cutscenes you will be alone, but the boss and dungeon are fine.

Edit:
The title screen has changed for the better...


Fine? o_o I don't get what you mean... He asked if you were alone or not...
« Last Edit: February 01, 2007, 11:13:10 am by Weapon »
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My good sir, in the immortal words of the late Mr. Wrong: STFU.

pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2589 on: February 01, 2007, 02:48:37 pm »
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i think he meant that there "it should be fine when people are with you"
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2590 on: February 02, 2007, 05:51:10 am »
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Sorry for sounding odd... Cutscenes will hide all players but you.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2591 on: February 02, 2007, 08:46:48 am »
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Might change... it has changed about 5 times so far. I am still modifying, but meh, there it is.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2592 on: February 02, 2007, 11:53:44 am »
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Looks pretty cool,maybe you should decorate the area a little more.
Kinda plain.seems cool though ive always loved your idea of giving
an mmorpg an actual story and plot and i still do.
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pxl_moon (dotyue)

Team Dekunutz
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2593 on: February 02, 2007, 12:00:48 pm »
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will there be a campain in different views? like that the different classes see the story in different ways? like that the swordsman is typical link who is suddenly in it and has to rescued the people, or the assasin is more like shiek who for example: has to steal metal gear like, somthing out of the castle and the evil man is already there, the guards fallen ( because he got throught the direct way there ) takes the item for his use and the assasin follows him first to get the item and finds out what he plans, and suddenly the assasin is in a bigger story than his quest of stealing something / taking it back.
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2594 on: February 02, 2007, 01:41:18 pm »
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*Screams at tops of lungs*!!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2595 on: February 02, 2007, 07:35:38 pm »
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Might change... it has changed about 5 times so far. I am still modifying, but meh, there it is.
XD Sorry man but a game with a line like that is surely not a Zelda game...

Think about it, would Vaati ever say that?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2596 on: February 02, 2007, 07:41:53 pm »
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XD Sorry man but a game with a line like that is surely not a Zelda game...

Think about it, would Vaati ever say that?

I think it is a good line. Maybe "Fool..." can be changed, but the rest is like a Zelda game
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I support all Zelda fan games!!!
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2597 on: February 02, 2007, 11:20:44 pm »
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Sounds corny, I know, but I did say it keeps changing ;). I actually have HoF rewriting all cutscenes now XD. Vaati was a placeholder, dont know if he'll still be there. Probably will, I dont have any other bad guys.

Oh and yue, about the class story paths... I havent thought about that, but I will.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2598 on: February 03, 2007, 07:10:44 am »
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"You wish to save her? Pathetic thing, you shalt perish..."

"You will not live to see tomorrow..."

"You wish to fight me? I shall show you what power means..."


how about them? o_o;

EDIT: Oh, HOF's writing them, haha my bad
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My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2599 on: February 03, 2007, 07:04:35 pm »
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Hmm...will all classes have to get the sword? I'd suggest something like Might characters getting a sword, and Magic characters getting a wand or staff. Anyway, I voted priest...priests can heal people, right?
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