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Author Topic: [Dead] Zelda: Oracle of Life  (Read 536175 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2860 on: March 30, 2007, 05:46:06 am »
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Five years? Holy crap. I will be finished by the end of the year =/.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2861 on: March 30, 2007, 08:14:45 pm »
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Oh, and btw... make the actions right click. NOT left click (It's a lot worse. >_<)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2862 on: March 31, 2007, 12:56:35 am »
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Err, OK... I thought it was already right click >_>.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2863 on: March 31, 2007, 07:16:24 am »
  • alastair
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the game seems to keep improving in hotness.
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  • alastair
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2864 on: March 31, 2007, 09:14:41 am »
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Eh, I guess. Still looks the same as it used to IMO.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2865 on: April 03, 2007, 08:07:52 pm »
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what does it matter what it looks like
gameplay and engine dynamics makes the game playable
graphics and sound is the cream of the cake, it doesnt last for 5 minutes
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My Child Is Student of The Month at Neverland Ranch!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2866 on: April 03, 2007, 08:12:55 pm »
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yeah, if you're normal. but there are many idiots in this world :/
i used to start games with just black squares as graphics XD
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2867 on: April 04, 2007, 12:32:54 pm »
  • puck you
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For commercial, the first impression is quite important...
Graphics and sounds are also quite important, but yes, it's mostly topping to the cake. (It does last, though, depending on how good it is)
The pleasing visual effects and the sounds/music you'll be humming out also adds to another fun factor...

This game hasn't been worked on for ages  :P

Just one more day of school... and it's the holidays! Then there'll be much progress. I hope.
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2868 on: April 04, 2007, 01:41:18 pm »
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This game hasn't been worked on for ages  :P

1.5weeks.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2869 on: April 04, 2007, 01:55:29 pm »
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give it
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2870 on: April 04, 2007, 02:01:24 pm »
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give it
I said NO Taka! Don't make me block you =(.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2871 on: April 08, 2007, 01:08:46 am »
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Oh, NOW you offer a party engine =/. Its basically done now. I haven't tested it extremely thoroughly though... But from what I can see, you just click, add, and the party syncs for everybody.
good god you need to test that !@#$% to hell.
the one i first had in the demo of my game, well it did work, but with packets being weirder then hell. some weird stuff did happen after a while :P
but i guess thats the same with EVERYTHING to do with synchronised networking T_T
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この世に悪があるとすれば、それは人の心だ
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2872 on: April 08, 2007, 01:26:22 am »
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Yea, online projects suck =P.

After running a test quickly with gm112, two bugs were fixed...

- Joining a party three times... interesting
- Keese killer's ID was not reset upon spawn

What to work on next...

OK Decided boss. Redoing the boss battle now. Its definately a challenge, and there is more moving. Lets just say... He breathes fire, you have to try and attack him while he does that, along with fire keese being summoned by him. Yea, alot better. Bigger map too <3. Screenshots soon.
« Last Edit: April 08, 2007, 08:11:25 am by AoDC »
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2873 on: April 08, 2007, 11:40:59 am »
  • puck you
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Dodongo plz?

...

Did I ruin the surprise AoDC?

(I actually haven't been told what it is)
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2874 on: April 09, 2007, 01:12:15 am »
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The first boss was Dodongo in every version of OoL... =P
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2875 on: April 09, 2007, 01:17:45 am »
  • w00t
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But remember, Dodongo dislikes smoke.

On a side note, take the following image and save it to your computer as a .gif file (Firefox allows it, IE might not).  Then open it in Winamp.  Or simply open the image url in Winamp.



Off-topic FTW!

EDIT:  for even more fun, if you have an NSF player, download http://danthemanms.googlepages.com/NSFsongs.zip and play dodongo.nsf
« Last Edit: April 09, 2007, 01:22:11 am by dantheman »
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What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2876 on: April 09, 2007, 01:22:09 am »
  • 笑い男
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O_o
thats magic
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この世に悪があるとすれば、それは人の心だ
  • .hack//The World
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2877 on: April 09, 2007, 01:25:41 am »
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I'm not installing winamp to watch that... It's old school.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2878 on: April 09, 2007, 07:40:33 pm »
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woot a new boss. finally. i just might consider playing the next demo....
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2879 on: April 10, 2007, 02:34:41 am »
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Yea, I am extremely sick so... I set 6 hours yesterday to finish it, and after, I had done... like, nothing. I waisted an hour on wondering why image_angle was returning the wrong value, and realised the arguments were the wrong way around. I hate being sick =/. I wanted a video out today featuring a full party versing the boss but... just didn't happen.
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the a o d c
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