Yea, nobody cares as much anymore. It still has people on, but not massloads like previous versions. Anyway, based on (small) feedback, and general design ideas, here's the list of things for the next demo. OoL definately needed these now, but time killed me.
New:-
Clan features
Classes
Abilities
Maps
Party system
Music
Pets
Improved:-
Boss
Dungeon
Gameplay
Bug fixes
Netcode
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The first thing I'm doing is optimising the network coding. I did a check, and it sent 100 messages every 3 seconds. That's only your character. Doesn't include attacking an enemy, its just there. Thats horrible. Im fixing it now... I should have tested this previously. It'll only send to people in your map now too, not the whole game. I don't if I'll release it for D, I'll just save it for the next version (considering netcode is on the imp. list).
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Done netcode fix. It sends alot less messages to alot less people, resulting in alot less lag (net and pc wise). Now for pets.
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Logging in and saving your account now takes less time. Oh and, there is now a pet. That means 0.82 is 16.6% finished.
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Just tested with a friend. A total of 3000 messages were sent in the whole time, which is insanely good considering it was 3000 for like, 2minutes before. It was nice to see him and I race through the maze with our expensive-as-hell pets too. I don't know what to work on next... Lots to do... The only thing I can do by myself at this point is the party system. Guess I'll work on it.